![]() ![]() This option only supports one handle on curves though, so if you are doing more complex work with the graph editor and see some strange results in your export, you might want to enable Keep Smooth curves as well. These can be found in the graph editor and are used to define how an animation interpolates or blends between keyframes. This should help with keeping manual changes.Īll Keyed Curves will sample our model's animations using curves. Keep Keyframes will sample our exported animations using each keyframe in our animations. This shouldn't affect the speed of the animation, at the cost of accuracy. Sampling Rate will decide how many keyframes the exported animation uses, if you set this to two, the animation will be simplified by skipping every other keyframe. If you selected curves as your key type will also have the option to keep smooth curves, this will keep curve handles but may not be compatible with some software. Related content: Blender shape key basics guideĪpplying our Global Orientation this will apply the rotation of the exported objects, this will essentially zero out your rotation without actually changing the way your model is rotated. Include Shape Keys enabled the exporter will include all the shape keys attached to the selected objects.Include Armatures enabled the exporter will include any armatures that are connected to the selected objects, with.Include Children Enabled the exporter will include all children of the selected objects. ![]() With Selection Only enabled the exporter will only export the objects selected in the scene. The first option in the Main Section is Selection Only and must be enabled to access the next 3 options. For example the Anim section will contain options relating to how animations are exported. The DAE Exporter comes with 5 sections, each section contains a set of options related to the group. While the default settings work in many cases there are some things we may want to change about how it exports, for example we may want to only export one model from your scene instead of the whole scene or apply modifiers when our model is exported. ![]()
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